This monthly update finally introduces the main meta-progression system for the game, the mastery system.
Masteries
In the official game release, you'll have multiple different zones to beat, each one will have completely different visuals and enemies. As you progress through the zones they'll become harder to beat, and that's where the mastery system enters into the picture.
- Masteries are equippable upgrades to your future runs.
- After you kill your first boss, you'll be able to see a selection of locked masteries from the zone selection screen.
- Looking at a locked mastery shows you a challenge you need to complete in a run to unlock it.
- After unlocking the mastery you'll be able to equip it in your mastery slots to enhance your next runs.
- You can get more mastery slots by progressing through the different zones in the game.
- There are a lot more masteries than slots though, and you only get the upgrades of your equipped masteries, so thinking about good synergies will be important to keep progressing through the zones.
The selection of masteries available in the demo is only a portion of what the official game release will include, but it already exemplifies a big part of what the final system will be. Since this adds a lot of new mechanics to test, any feedback is greatly appreciated!
Changes
- The zone selection screen has been reworked.
- The combat summary tooltip for each character now show their percentage of damage mitigation for each damage type. In addition, its tooltip details now show a lot of new data related to their performance, like attacks dealt, skill uses, etc.
- The Valor buff from the Glory spell now grants Shield on attack based on the character Attack Damage (instead of "Unable to die" that also consumed a stack on receiving fatal damage).
- The Ring of Power item now grants "+25% Energy Cost Multiplier" (instead of "Energy Cost is unmodifiable").
Fixes
- Fixed being able to forge already enhanced items, causing the enhanced mod to be rerolled.
- Fixed attack range tiles remaining after a combat is completed.
- Fixed remaining in spell casting mode after starting a combat while an active spell was being casted
- Fixed spell influences in saved runs not being loaded properly until after a combat.
- Fix time speed being frozen after returning to the title screen.
- Fixed the Shock debuff ignoring Tolerance and Resolve.